Video

Why is each TED talking awesomer than the last? Here’s Andrew Stanton talking about great storytelling. Check it, @jeffkirschner and @megankoehler

Quote
"I want to learn animation, I want to learn video games … I want to learn book publishing and I want to learn TV,” filmmaker Guillermo del Toro told a reporter last year. “Why? Because, as a storyteller, I’m convinced that in the next 5 to 10 years, we’re going to need to know all of that."

Filmmaker Guillermo del Toro, as quoted in this interesting article on Transmedia Storytelling

Tags: storytelling
Video

Ira Glass - On Storytelling and the “Gap” in the Creative Process

I think everyone starting out in any creative field should be required to watch this video.

Ira Glass talks about the yawning gap between taste and ability that every creative feels when he or she first starts out in the business, and the need to just stick. with. it. No matter how painful or frustrating it is at times, because that’s the only way it will get better.

Favorite line:

“It takes a while. It’s going to take you a while. It’s normal to take a while. You just have to fight your way through that. Okay? You will be fierce, you will be a warrior, and you will make things that aren’t as good as you know in your heart you want them to be. And you will just make one after another.”

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The Nine Sentence Roadmap (3 Act Structure)

It’s only been within the past year or so that I’ve really started to study the 3 act structure, but I am finding it enormously helpful to my writing to use these principles to construct an outline.

This way, I have a destination I’m writing towards instead of just staring at a blank page until my forehead bleeds. And I think it’s really helpful to get these main “fenceposts” below figured out first, and then slowly fill in the “pickets” in between. This way I’m not wasting time writing scenes for a structure that just won’t work. 

 If you write a sentence for each of these key scenes below, you’ll have 9 sentences and the start of a solid story. And this way you can break it into manageable chunks (“I only have to write from the normal world to the inciting incident, okay I can do that”) instead of looking at the blank page with a bleeding forehead and thinking, “One page down, one hundred and nineteen to go.”


Act 1: Establish the Normal World

Inciting Incident: The incident that kicks your story into action and launches your Hero out of his Normal World.

Act 2 Begins: The acceptance and commencement of the Journey; what does your Hero want? Who is going to keep him from getting this? 

Act 2 Midpoint: The False Victory, Raising the Stakes - here we think the hero has won but wait! Something happens to send the story in a new direction with even higher stakes.

End of Act 2: All Is Lost: this is the darkest night for your character, he thinks the world is over. He is much worse off here than he was in the beginning of the story.

Act 3: New Piece of Information is Discovered

          Chase Scene

          Climax

          Resolution - show New Normal World

For example, the Wizard of Oz would look like this:

Act 1: Normal World: Gray boring ol’ Kansas with Auntie Em and Uncle Henry. Dorothy dreams of going over the rainbow.

Inciting Incident: Holy smokes, a tornado has blown this house to Oz and killed the Wicked Witch of the East!

Act 2: Commencement of Quest / Hero’s Desire: Dorothy learns she must travel to the Emerald City in order to ask the Great and Powerful Oz to send her home. Her desire is to get back to Kansas.

We also meet Dorothy’s antagonist, the Wicked Witch of the West, who wants the ruby slippers that Glinda gave to Dorothy. “I’ll get you, my pretty…and your little dog too!”

Act 2 Midpoint False Victory and Raising the Stakes: With the help of some new friends, Dorothy reaches the Emerald City and meets Oz! Huzzah, victory! Except hold up: the Great and Powerful Oz says that he will not send her home until she brings him the broomstick of the Wicked Witch of the West. The stakes are raised by this dangerous mission.

End of Act 2 All is Lost: Flying monkeys have captured Dorothy and Toto and they are locked up inside the Wicked Witch’s castle! This is way worse than even just being stuck in Munchkinland. How can she possibly get out of this one?

Act 3New piece of information is discovered : Toto escapes and finds Dorothy’s friends!

          Chase Scene: Toto leads the Lion, Tinman and Scarecrow through the treacherous tunnels and past the monkey guards to Dorothy where they have the

          Climax : Showdown with the Wicked Witch. I’m melting, I’m melting!

          Resolution New Normal: Dorothy learns that she had the power to return home at any time she wished - all it takes is three clicks of the heels. Dorothy returns to Kansas with a new perspective: forget rainbows, there’s no place like home. 

Does this make sense? Am I off-base? Would you do anything differently?

Link

Jim Haygood discusses the creative process behind creating “The Force,” one of the best Super Bowl spots aired this year. The two lines that really caught my eye and really apply all storytelling, whether it’s an ad, a novel or a screenplay.

“There’s a tendency in vignette-style spots to put too much in. Using fewer scenes lets each breathe more and gives more nuance and reality to the performance. This spot is about frustration, so it was very important to really feel that without it feeling manufactured…Those moments where you see a couple steps — attempt, failure, frustration — really tell the story.”

In just 60 seconds, we show a consistently thwarted desire (which leads to escalating conflict!)…the key to any good story! But I also like how Mr. Haygood avoided adding everything and the kitchen sink to his story. Give it some room to breathe and let the viewer/reader fill in some of the gaps. 

Photo
Deja vu storytelling, from www.pleated-jeans.com

Deja vu storytelling, from www.pleated-jeans.com

Tags: storytelling